#pragma once

#include "GEnginePCH.h"

class Projection
{
public:
	Projection(void);
	~Projection(void);
	void Init( float angle, float ratio, float nearClipPlane, float farClipPlane );
	D3DXMATRIX GetMat();
private:
	D3DXMATRIX m_matProj;
};
